EmotiPlay Platform

A gamified program to help children learn about emotions

The EmotiPlay system is a platform designed to promote emotion recognition and understanding. The current version, "Camp-exploration", was tailored to children with ASC.

Developed by a team of experts, Camp-exploration is a research-based user-oriented tool that teaches children about emotions in an explicit and systematic yet gamely way.

System components

  • Dozens of interactive lessons (12 emotions X 4 lessons each)
  • Basic modality-focused practice games (face/voice/body games)
  • Advanced integrative activities
  • Interactive books with related activities
  • A Learning Management Application (LMA) controlling and tracking the child's progress
  • A smart reward system

System environment

The learning content is presented in an appealing way as part of a virtual world "framework", including:

  • Fun locations, each with themed characters and enriching games
  • Motivational applications: virtual home, avatar, virtual coins
  • Interactive collections

The learning program

The program was created using a spiral development process involving teams of researchers from relevant fields such as emotion perception, developmental psychology, human-machine interaction, and autism.

Click here for more details on the research project >>

Stimuli such as images, sound and video clips, were used in the lessons, activities and games to enhance generalization. All the stimuli were created and validated by research teams. Strict scientific methodology was used to make sure that the visual and auditory "clues" of emotions that are taught are significant indicators of those emotions.

Involvement of children with Autism and their families

Children with ASC and their families were part of the development process. They heavily contributed to the content selection, UI design, system usability and much more. The process was aimed at ensuring that the system and content will optimally serve the needs of the target audience, namely highly functioning children with ASC, ages 4-10.

Effectiveness

The effectiveness of the final system was tested with research groups. Results indicated that using the system significantly improved ASC children's emotion recognition abilities as well as general socio-emotional indicators.

Memory Game - Face to Face

Match two people who appear to feel the same according to their facial expression.

CROSS MODAL GAME – QT4 THE ROBOT

Click on the person who feels the same as the one you just heard.